FOR IMMEDIATE RELEASE
Contact: Adrienne Appell
Toy Industry Association
Office: 646.520.4863
Mobile: 646.207.3724
aappell@toyassociation.org
2011 Toy Trends Reflect 21st Century Values and Desires
“Simply Social”…
“Cent-sational” … “Performance
Play”… and “Design, Discover and Learn” Spotted
as Key Trends
NEW YORK, February 14, 2011 – From toys
that inspire kids to be “everyday heroes,” to miniature
product lines at affordable prices, to “geek chic” games
that make learning “cool,” Toy Industry Association (TIA)
experts have identified the freshest toy trends for 2011, currently on
display at the 108th American International Toy Fair and destined for
store shelves between now and the 2011 holiday season.
After combing through 100,000+ products now on display at the Jacob
K. Javits Convention Center in New York City, TIA’s trend experts
report that this year’s top trends target every type of child
– from those who like to learn through games and creative crafts,
to those who have a “need for speed” and enjoy active play
– and truly reflect the advancements being made across other
industries, like technology and science. The top trends for 2011 also
meet the increasing demands of parents, the government and healthcare
officials who are striving to amp up educational and active play to
ensure a brighter, healthier future for today’s kids.
“Toymakers are influenced by so many outside factors,”
said Reyne Rice, TIA toy trend specialist. “It’s always
remarkable to see how toys reflect what is happening in the world today
and meet the demands of families who want to play in new and challenging
ways. This has never been more evident than at Toy Fair 2011. The
industry really outdoes itself year after year.”
Rice made the comments during a “Toy Trends Tea” hosted
by TIA at Toy Fair this afternoon. A video of the presentation
will be posted to the Toy Fair 2011 (www.toyfairny.com) and TIA (www.toyassociation.org) websites.
A summary of the four top trends, as well as updates on strong
secondary trends, follows:
- SIMPLY SOCIAL
Kids will become evermore engaged with their playmates and their own
dreams and ambitions this year as “Simply Social” toys and
games flood retail outlets. This exciting new trend includes e-connected
toys, cooperative game rules and enthralling, pro-social play
products:
- Social Networks
Lots of apps are based on classic toys,
but now an increasing number of physical toys are being introduced that
originated with or will work with apps. This sub-trend also includes
virtual worlds and toys that have an online component.
- Social Face-to-Face
Reducing the “wait time” while other players take their
turn, “all-play” games engage each competitor throughout the
gaming experience with consensus play, team play, cooperative play rules
and other techniques.
- Socially Aware
Integrating a pro-social play pattern, a
steadily increasing number of toys are teaching kids about the world
around them and how to be a better citizen (think: eco-friendly,
charity, values and manners and about other languages and cultures) and
are showcasing “everyday heroes” such as firefighters,
teachers, moms and dads, and others that kids look up to and learn
from.
- CENT-SATIONAL
While 2010 data from The NPD Group* shows that parents have begun
loosening their purse strings a bit following the recession,
affordability and the “pennies-per-play” model are still a
major priority for parents when shopping for toys.
The “Cent-sational” trend category includes: an expansion of
affordable collectible items for boys and girls; “mini” toys
(i.e., smaller versions of products already on the market) at
“mini” price points; and broadened product lines with toys
for every wallet size. This trend also includes games that are
constructible, meaning they allow kids to build and re-build their
games, creating a new play experience each time.
*U.S. retail sales of toys brought in $21.87 billion in 2010,
compared to $21.46 billion in 2009 – a 2% increase –
according to the leading market research company The NPD Group.
- PERFORMANCE PLAY
The
“Performance Play” trend capitalizes on a mounting desire
among parents, healthcare officials and the government to get kids up
and moving to counteract childhood obesity; it also includes play that
“exercises” the brain.
Brain-challenging toys and games that encourage logical thinking,
strategy and mind puzzles; sports, dance and role play products that
foster active play; games that incorporate motion-sensor technology; and
enhancements to classic racing and competition play patterns that
emphasize the “need for speed” are all pervasive at Toy Fair
and will saturate the market in 2011.
- DESIGN, DISCOVER and LEARN
Toymakers have brought learning through games, puzzles,
experimentation and technology to new and creative heights for
2011. Educational toys have been transformed into play products
that are captivating and nurture imaginative spirits:
- “Camouflage Learning”
Just as parents might
put “spinach in the cookies” to entice their kids to eat
healthily, many toy manufacturers are expanding their brands with new
toys and games that engage kids in interactive, “hands on”
experiential play patterns that make learning fun. Toys in this category
involve experimentation, knowledge-building games, and tech tools like
handheld gaming devices and digital cameras.
- Geek Chic
In conjunction with an increasing nationwide
focus on the importance of education in Science, Tech, Engineering and
Math (STEM) concepts, toymakers are helping to make learning
“cooler than ever” with expanding product lines designed for
kids of all ages. Toys in this category include trial-and-error
scenarios, spy gear and model-building.
- Constructibles and Crafts
A host of new construction
sets and an increasing number of three-dimensional game-play are
challenging kids to think spatially, while the arts and crafts play
pattern holds strong with a broad range of products for kids to get in
touch with their creative side.
The Toy Industry Association also tracks a broad range of ongoing
cross-sector trends, such as toys celebrating significant anniversaries;
classic toys and games that remain popular year in and year out;
entertainment properties that span blockbuster movies or brands; and
tech toys that incorporate online worlds and social networking.
“A surge in family-friendly Blockbusters will spawn a steady
stream of new content tied to entertainment and licensing
properties,” said Rice. “These movies will have a major
impact on toys and games throughout 2011.”
Additional information about these trends is available on-site at Toy
Fair in the Press Center (through 4:00 pm on Wednesday, February 16), at
any time via the www.ToyInfo.org
website, or via e-mail to the TIA public relations contact listed on
this release.
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