2011 Sandbox Summit Buzzes with Creativity and Ideas
May 3, 2011 | Toy designers and developers, scholars
and educators, authors and entrepreneurs, technology gurus and
innovators of all kinds came together at the Massachusetts Institute of
Technology (MIT) on April 28th and 29th for the 2011 Sandbox
Summit … Game Changers: People, Products and Policies That
Empower 21st Century Kids.
The conference featured speaker presentations, research findings,
panel discussions and hands-on workshops that explored how innovations
are inspiring new ways for children to play and how that evolution is
challenging, engaging and empowering today’s youth to become
leading “players” in the 21st century.
"Holding the Sandbox Summit at MIT immediately moves the discussions
to a different plane,” said Claire Green co-founder, Sandbox
Summit. “The speakers and workshop leaders are primed to deliver
top-notch presentations. And wow - they certainly did. Watching the
audience actively listening, thinking, and participating underscored the
interest in, and the appetite for, the conversations the Sandbox Summit
brings to life. The buzz in the room was palpable."
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Not only was the buzz palpable, the tweets were. Below
is a sample of what people were tweeting from Sandbox:
Scott Traylor of @360KID, a
kid-focused content and technology company based in Boston, MA tweeted
about the Summit’s keynote address: “#Sandbox Summit
keynote Diana Rhoten from Startl, an organization looking to disrupt the
entire #edu system http://bit.ly/kAcKVG #edtech”;
Traylor later remarked on a presentation led by Stacey Matthias from
Insight Kids, with a link to a video he took: “Fun presentation!
http://www.youtube.com/watch?v=aWG7EkxD4hw
#edtech #tech”
"Great child development resource”
tweeted @allisyn about game designer Carla Englebrecht
Fisher’s workshop, “Play by Numbers: Ages and Stages of
Digital Design.” Based out of Brooklyn, New York, allisyn is a
former classroom and technology teacher who now works for the
educational website brainpop.
James Gardner ( @Jamesagardner), a father and marketing professional
with an interest in consumer technologies, tweeted: “I learned
about #toontastic app @ MIT's #sandbox. Kids learn creative storytelling
w/ music & animation. It's a hit :) http://t.co/vIKDELE.”
Gardner’s tweet includes a link to a picture of his children
enjoying the app.
“[Stacey] Matthias @ #sandbox - what truths
do we want kids to discover about themselves, and how can we help them
discover it?” tweeted David Kleeman ( @davidkleeman), president of the American Center for
Children and Media. He also tweeted about Diana Rhoten’s keynote
speech: “Rhoten @ #sandbox -Most ed tech has focused on improving
efficiency of schooling, not on improving the effectiveness of
learning.”
During a presentation led by IDEO’s Brendan
Boyle and Duane Bray, “From ridiculous to brilliant: why we play
at work,” Tracey Weil ( @Tales2Go), Chief Mom at Tales2Go, which
provides teachers and parents with more than 1,400 children’s
audio stories for Apple iOS devices, tweeted: “IDEO at #sandbox.
Insight: play as part of work (i.e. brainstorming and problem solving)
not the opposite of work.”
The Toy Industry Association (TIA) ( @ToyIndustryAssn) tweeted about
“snackable” games, which are “convenient and easy to
fit in your life,” as discussed by Drew Davidson, Ph.D., Director,
Entertainment Technology Center – Pittsburgh, Carnegie Mellon
University during his presentation, “Design for Fun: What Makes a
Good Game, and a Game Good?”
Finally, social media blogger Cynthia Jabar ( @cynthiajabar) tweeted: “Thank you @SandboxSummit for the fabulous 2 days of
inspiration. Honored to be with all those great creative minds! Wow.
#sandbox."
For more information visit the Sandbox
Summit website. The Toy Industry Association (TIA) was a proud to
co-sponsor the 2011 Sandbox Summit.
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