Parental Concerns about Child Obesity Provide a Platform for
Innovation
An Update on Exercise and its Influence on Toys; Second
in a Series Exploring the 4E’s of 2009 Toy
Trends
Pediatricians, parents, and policymakers alike are
increasingly concerned about obesity among our nation’s children
and its effect on their future health. According to the Centers for
Disease Control and Prevention, over the past three decades the
childhood obesity rate has more than doubled for preschool children aged
2-5 years and adolescents aged 12-19 years, and it has more than tripled
for children aged 6-11 years. With concern about diabetes and other
chronic, obesity-related diseases on the rise, toys which get sedentary
kids up and moving are of great appeal.
Focus groups, input from pediatricians and parents, and
other research has helped to inform toy makers about these
health-related concerns. “We know from market research that
parents today want their kids to get more exercise,” explains Dr.
Jim Gray, Director of Learning, LeapFrog Enterprises, Inc., “and
we also know that kids learn and play in different ways. Some respond
best to pictures and videos, others to sounds, and still others learn
best when they are moving around, with multiple senses
engaged.”
Dr. Kathleen Alfano, Senior Director, Child Research,
Fisher-Price, concurred, "A child's cognitive development is integrally
linked with movement. In addition to developing the body, physical
activity strengthens key areas of the brain, making it easier to
learn.
Toy makers are addressing parents' concerns about the lack of
exercise in their children’s lives by introducing products with an
incentive for them to be active. Reyne Rice, TIA’s toy trend
specialist notes, “Many activity-driven toys have technology as a
core component, appealing to kids who are digital natives.”
Such products include:
-
Smart Cycle Extreme, a
stationary bike, learning center, and an arcade game system from
Fisher–Price;
-
Zippity Learning System, a TV-based
product from LeapFrog that includes an interactive mat and tummy-high
'bopper,' which preschool kids use to interact with characters on screen
as they work their way through musical activities such as letter and
number recognition;
-
ME2, from iToys, offers a child-size
pedometer which tracks a child’s movements and earns them
“energy points” redeemable for online game play and for
purchases for their avatar.
First Lady Michelle Obama is even getting into the act,
encouraging parents to serve as role models for their children in
establishing healthy routines and making exercise a priority. On May
5th, she recorded a public service announcement with Elmo as part
of Sesame Workshop’s Healthy Habits for Life campaign, which aims
to teach children about the benefits of nutrition and exercise.
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