Accessible Toys: Anytime-Anywhere Availability of Favorite Toys
and Games for Today’s Mobile Kids
Third in a series exploring the 4 A’s of 2010 Toy
Trends
Anytime – anywhere access is key for fast-paced kids and
families. Accessible toys and games make playtime readily
available to kids and families whether they’re at home, on
vacation or simply on-the-go. And for kids growing up in the digital
age, the options for mobile, interactive entertainment are practically
limitless. Selections can be found for multiple age groups
and play patterns, from multiple manufacturers and entertainment
studios, and across all categories of products.
In this article, the third in a series exploring the four
“A-rated” [Active, Affordable, Accessible
and Aspirational] trends identified at Toy Fair 2010, TIA’s toy
trend experts explore a few of the many toy and game products that
provide portable 24/7 access to fun: from compact editions of toys
and games to kid-friendly versions of the tech toys used by Mom and Dad,
gaming consoles, and online social media networks and games:
Travel Toys
Compact editions of toys and games – including classic board
games revitalized with open-ended and customizable formats– and
shorter play times make it easy to pack-and-go for fun on the run.
Whether heading cross-country or cross-town, compact toys may be small
in size but still are big on fun! Many of these toys are appropriate for
kids and adults of all ages, and families are able to create lasting
play memories while on vacation.
A few examples of the many terrific toys to take on the go include
Scrabble Flash (Hasbro), Dry Erase Travel Pack (Crayola), Discovery
Beach (I Can Do That Games), To Go Games Flippin Frogs (Mattel) and Mini
Mandalas (Ravensburger).
Tech-Savvy Just Like Mom and Dad
Educational Play
Outside of School
Accessible toys can also incorporate
educational activities into on-the-go play, encouraging kids to learn
while on the school bus, during recess, or after school. Thanks to the
advanced technological aspects of some toys in this category, younger
kids can learn basic skills and older kids can master more complex
theories, like mathematical concepts, outside of the
classroom.
Some examples in this category: Who Knows Math?
Electronic Quiz Game (Learning Resources), LeapFrog Tag Jr. and Tag
Reading Systems, Educational Insights Hot Dots Jr., and Playskool Alphie
Robot (Hasbro).
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From playing dress-up to nurturing dolls, kids often want to emulate
what their parents are doing. They’re equally fascinated with the
tech gadgets Moms and Dads use for every day life. Luckily, parents
don’t need to leave the toy aisle to find the latest technology
for their digitally savvy children. Toy manufacturers have
designed a variety of kid versions of adult tech products that are
affordably priced, durable, and ergonomically designed to fit a
child’s smaller hands. Accompanying software is also
age-appropriate and often expandable with cartridges or add-ons designed
to appeal to a wide variety of interests and skill levels, adding
price-value that parents can appreciate.
The iXL (Fisher Price), LeapFrog’s My First Laptop, LeapFrog
Explorer, Barbie B Smart Learning Laptop (Oregon Scientific), and the
Vtech Vreader and MobiGo are among the many kid-friendly tech products
now available on retail shelves.
Other tech-driven toys and games put children in touch with new
worlds through digital imaging, and online play that complement offline
products. Web-cams and digital or video cameras empower kids to explore
favorite brands and characters through online play, engage with the
wider social world and learn how to share their vision of the world with
others. In addition to helping kids learn to communicate verbally
and visually through electronic methods, many of these products will
also help children develop the basic computer skills that they will
continue to hone as they grow older.
Examples in this category include iCarly Webcam (Sakar), Fisher
Price’s Kid Tough Video Camera, Littlest Pet Shop Dancing Dog
(Hasbro), Avatar 3-D “augmented reality” figures and
accessories (Mattel), and Jakks Pacific Club Penguin web-connected
products.
[See sidebar on “Educational Play Outside of School” for
more tech-related products.]
These are just a few examples of the many toys and games on the
market that toymakers have made accessible though digital, educational
or interactive components. For more information on current toy trends,
visit “The
Toy Biz” on the Toy Industry Association website or the
“Trends”
section on www.ToyInfo.org.
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